Years ago, back in the recesses of 2016, I reshaped a fan game I was working on into a real video game concept, and called it Project Trinity. The name arose from the fact that I had a geometric fixation on threes in my worldbuilding efforts for this game, but it later spawned context for the naming and framing of two more games I wish to make to follow it up, if it succeeds: Project Unity, and Project Eternity. Today I will share the broad, executive summaries of each of their stories and their morals, or lessons to the player.
The trilogy and its stories
Project Trinity, Project Unity, and Project Eternity each have lessons to share. And there may be a fourth one…
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